Position, orientation and frame tasks ===================================== :func:`PositionTask ` and :func:`OrientationTask ` can be respectively used to control the position and orientation of a particular frame on the robot. The :func:`FrameTask ` is a combination of both, wrapping the two tasks in a single one. Position task ------------- Position tasks can be initialized and updated this way: .. code-block:: python # Creates a position task and configure it position_task = solver.add_position_task("effector", np.array([1.0, 0.0, 0.75])) position_task.configure("effector_pos", "soft", 1.0) # Setting target position, velocity and acceleration position_task.target_world = np.array([1.2, 0.0, 0.5]) # target position position_task.dtarget_world = np.array([0.0, 0.0, 0.0]) # target velocity (optional) position_task.ddtarget_world = np.array([0.0, 0.0, 0.0]) # target acceleration (optional) Orientation task ---------------- Orientation tasks can be initialized and updated this way: .. code-block:: python # Creates an orientation task and configure it orientation_task = solver.add_orientation_task("effector", np.eye(3)) orientation_task.configure("effector_orientation", "soft", 1.0) # Setting target orientation, angular velocity and angular acceleration orientation_task.R_world_frame = np.eye(3) # target orientation (rotation matrix) orientation_task.omega_world = np.array([0., 0., 0.]) # target angular velocity (optional) orientation_task.domega_world = np.array([0., 0., 0.])# target angular acceleration (optional) Frame task ---------- Frame task are lumping together a position and an orientation task, and can be initialized this way: .. code-block:: python # Creating a frame task, arguments are the frame name and goal (world) pose (transformation matrix) effector_frame = solver.add_frame_task("effector", np.eye(4)) # Configuring the frame task, the two weights are for the position and orientation tasks respectively effector_frame.configure("effector_frame", "soft", 1.0, 1.0) # Updating the effector target in the world (transformation matrix) # Internally, this will update the position and orientation tasks effector_frame.T_world_frame = np.eye(4) The underlying position and orientation tasks can be accessed with the :func:`position() ` and :func:`orientation() ` methods: .. code-block:: python effector_frame.position() # Access the position task effector_frame.orientation() # Access the orientation task If you want to specify velocities and/or set other parameters like ``kp`` or ``kd`` gains, you should use those methods on the position and orientation tasks directly. Relative position and orientation tasks --------------------------------------- The above mentionned tasks also exist in a *relative* version, where two frames have to be specified. .. code-block:: python # Relative position camera_task = solver.add_relative_position_task("trunk", "camera", np.array([0., 0., 0.5])) # Setting the target (here, for the camera position in the trunk) camera_task.target = np.array([0., 0., 0.4]) # target position camera_task.dtarget = np.array([0., 0., 0.0]) # target velocity (optional) camera_task.ddtarget = np.array([0., 0., 0.0]) # target acceleration (optional) .. code-block:: python # Relative orientation camera_task = solver.add_relative_orientation_task("trunk", "camera", np.eye(3)) # Setting the target (here, for the camera to trunk rotation) camera_task.R_a_b = np.eye(3) # target orientation (rotation matrix) camera_task.omega_a_b = np.array([0., 0., 0.]) # target angular velocity (optional) camera_task.domega_a_b = np.array([0., 0., 0.]) # target angular acceleration (optional) .. code-block:: python # Relative frame camera_task = solver.add_relative_frame_task("trunk", "camera", np.eye(4)) # Setting the target (here, for the camera to trunk transformation) camera_task.T_a_b = np.eye(4) Masking axises -------------- In some case, you only want to assign a task for one or two axises. To that end, you can use the :func:`axises mask ` for position and orientation tasks: .. code-block:: python # The position task will only affect the z-axis (x and y will be ignored) effector_position.mask.set_axises("z") By default, this masking will occur in the "task" frame (the world frame for absolute tasks, and the first frame for relative tasks). You can set the second argument of :func:`set_axises() ` to ``"local"`` to enforce the masking to happen in the local frame. Alternatively, you can also specify ``"custom"`` as the second argument, and provide a custom rotation matrix to specify the axises in which the task will be applied in the :func:`R_local_world ` attribute of the ``mask``. Example ------- Here is a complete example using a UR5 robot tracking a target frame. Its target velocity is also set for better tracking. .. admonition:: UR5 with fixed contact .. video:: https://github.com/Rhoban/placo-examples/raw/master/dynamics/videos/ur5_fixed_contact.mp4 :autoplay: :muted: :loop: In this example, a fixed contact is used on the base of the UR5 robot. The :func:`contacts_viz ` helper is used to visualize the contacts. :example:`dynamics/ur5_fixed_contact.py`